Showing posts with label Online Learning. Show all posts
Showing posts with label Online Learning. Show all posts

Tuesday, August 12, 2014

Gamifying






 Gamification

   Educators can learn a great deal from the science of games.  Children learn at an early age through playing different games.  In fact many of these games are games that they made up themselves.  The benefits of playing games extends beyond learning to the wellbeing of students.  Play relieves stress, improves brain function, stimulates the mind and boosts creativity, improves relationships, and energizes.  

Gamification
What is gamification?  Gamification does not mean reducing learning to simplistic tasks or creating a game.  It means making learning more fun and engaging while preserving the credibility of the lesson (Muntean, 2011).    



                         Gamification v. Classroom Instruction (typical)
Elements
Instruction
Gamification
Set achievable goals within participant’s zone of proximal development.
X
X
Sequential graduation of difficulty
X
X
Generalization of skills
X
X
Engage students to learn
X
X
Anticipatory Set
X
X
Frequent checks for progress and understanding
X
X
Provide models
X
X
Guided Practice
X
X
Independent Practice
X
X
Utilizes social learning and collaboration
X
X
Consequences for not getting the right answer the first time
X

Allows multiple attempts until the learner solves the problem

X
Provides immediate feedback (a condition of flow)

X
Requires mastery of topic before moving on

X
Students earn points to achieve different levels of mastery

X
Students provided with intrinsic and tangible rewards as the learn
sometimes
X

Related Topics:

Video Games
Video games has been shown to significantly improve a variety of metal abilities including reasoning, mental rotation, spatial attention, memory, reasoning, and reaction time (McLaughlin, Gandy, Allaire, & Whitlock, 2012).   However, there have also been numerous studies that indicate that videos games can have a detrimental effect as well.    Addictive behavior towards games, loss of educational time, increase in ADHD behaviors, tie away from other activities such as education or physical activity, and increased anti-social behaviors have all been associated with extensive video game playing Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011).

The Effect of Play on Health

Individuals from low SES environments tend to suffer from higher a higher allostatic load or the amounts of biological repercussions associated with stress resulting from the release of stress mediators such as cortisol (McEwen & Seeman, 2009).  Over time the release of stress mediators can accumulate and have negative effects of various organs leading to diseases (McEwen & Seeman, 2009).  A study of 1207 found that adults with a childhood history of low SES who engage in shift-and-persist strategies had lower allostatic loads (Chen, Miller, Lachman, Gruenewald, & Seeman, 2012).  Playing games involves the skills of reforming a problem and persisting until mastery is accomplished.  


By Rob Koch


References
Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich, M. M., & Gentile, D. A. (2011). Brains on 
      video games. Nature Reviews Neuroscience,12(12), 763-768.

Chen, E., Miller, G. E., Lachman, M. E., Gruenewald, T. L., & Seeman, T. E. (2012). Protective factors for adults
      from low-childhood socioeconomic circumstances: The benefits of shift-and-persist for allostatic 
      load.Psychosomatic Medicine74(2), 178-186.

Deterding, Sebastian (2011). Meaningful Play: Getting>>Gamification right [Slideshare Slides]. Retrieved 
      from http://www.slideshare.net/dings/meaningful-play-getting-gamification-right

Muntean, C. I. (2011, October). Raising engagement in e-learning through gamification. In Proc. 6th International
        Conference on Virtual Learning ICVL (pp. 323-329). Retreived from http://icvl.eu/2011/disc/icvl/
        documente/pdf/met/ICVL_ModelsAndMethodologies_paper42.pdf

McEwen, B., & Seeman, T. (2009). Allostatic load and allostasis. In Allostatic load notebook. Retrieved 
     from http://www.macses.ucsf.edu/research/allostatic/allostatic.php

Chen, E., Miller, G. E., Lachman, M. E., Gruenewald, T. L., & Seeman, T. E. (2012). Protective factors for adults from 
                  low-childhood socioeconomic circumstances: The benefits of shift-and-persist for allostatic 
                 load.Psychosomatic Medicine74(2), 178-186.


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Monday, April 21, 2014

Thinking in a blended world

When many teachers discuss teaching in a blended classroom, a flipped classroom, or just plain analog they are missing the point. Our world is already blended, but do students have the knowledge a skills to interact with it?   The internet is no longer a thing that people go to a computer to access.  Through wearable technology it has become become an intimate companion that walks with us throughout our life.  Students have access to the internet and the information that it provides 24-7, as long as their data plan is funded. (Which raises issues of equity for low income students).  Information has no longer become a thing that need to be memorized.  Information has become a thing that needs to be evaluated and manipulated into a meaningful context.  To prepare students for their future, they must receive instruction in different methods of thinking and solving problems.

While not the exact words of Einstein, the paraphrased version
of an New York Times Article: Atomic Education Urged
 by Einstein
1946.
Linear Thinking
Simple cause-effect thinking that ignores the relationships between systems provides an incomplete view of the world.  This type of thinking often results in negative unintended consequences.  The movement to promote bio-fuels is a prime example of this.  The linear thought behind this is that the US is capable of growing crops that can be easily transformed into fuel, reducing our dependency on foreign oil and pollution. Farmers will also benefit from increased demand on their crops as well.  I wonder if anywhere in this process anyone asked about the wisdom of burning food in our gas tanks?  Increase use of bio-fuels has resulted in more land being utilized for crops which has reduced the amount of land that is available for forests and grasslands that help to process carbon emissions.  A study determined that it will take over 167 years for corn ethanol to make a difference in the carbon content of our atmosphere (Sexton, Rajagopal, Hochman, Zilberman, & Roland-Holst, 2009).  Additionally, it will result in reduced biodiversity (Sexton et al., 2009).  The impact of bio-fuels production on the water supply also needs to be considered, not only is the damand for water increased, the chemicals that are used in farming can contaminate the water supply (Sexton et al., 2009). Anyone that purchases their own groceries has noticed the increased prices of food that has resulted from the competition between the table and the gas tank.  On a global scale food production per capita is decreasing (Sexton et al. 2009).

Systems Thinking
A systems thinking approach to bio-fuel might have resulted in a different decision.  A systems approach examine the internal functioning of a system as well as its relationship with other systems.  Systems thinking, developed in the 1940's has not gained popularity until recently.  Instead design thinking has dominated much of the decision making processes until recently.  The primary difference between the two problem solving methods is that design thinking does not include the external systems in the reasoning process.  Additionally, systems thinking recognizes the complexity of global relationships and recognizes the futility in trying to control all of the variables, whereas design thinking assumes that the variables can be controlled.  I would argue that either form of thinking is far superior to narrow cause-effect reasoning.

Importance of Learning Styles
Perhaps one of the reasons for the lack of emphasis on non-linear thinking is that it lends itself to a global learning style much more than a sequential learning style.  Studies have found that learning styles are influenced by cultures (Sywelem, Al-Harbi, & Fathema, 2012).  Global learners are in the minority and typically do not not perform as well in school,  this may be because most teachers are also sequential learners themselves.  Consequently, the information that is presented in classes is sequential without any accommodations for global learning styles.  Even the new Common Core standards which is meant to instill 21st Century Skills, does not address non-linear thinking.    Yet it is this type of thinking that is so important for developing sustainable development.
By Rob Koch

More information:

Systems Thinking in Schools: The Waters Foundation
  The Cloud Institute
The Creative Learning Exchange


Kurilovas, E., Kubilinskiene, S., & Dagiene, V. (2014). Web 3.0 – Based personalisation of learning objects in virtual learning environments. Computers In Human Behavior, 30654-662. doi:10.1016/j.chb.2013.07.039

Sexton, S., Rajagopal, D., Hochman, G., Zilberman, D., & Roland-Holst, D. (2009). Biofuel policy must evaluate environmental, food security and energy goals to maximize net benefits. California agriculture63(4).

Sywelem, M., Al-Harbi, Q., Fathema, N., & Witte, J. E. (2012). Learning Style Preferences of Student Teachers: A Cross-Cultural Perspective. Online Submission1, 10-24.


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Saturday, April 5, 2014

Implications of Web 3.0


Technology has changed the way people learn and communicate; however, the influence of technology in schools continues to be limited.  The internet has gone through many transformations from Web 1.0 creating the information age, to Web 2.0 creating an age of social networking and collaboration, to Web 3.0 creating an age where the internet has entered the real world.  Students are operating in a technology rich environment at home, yet they are not having the same experience in the classroom.

There is no question that Web 1.0 changed education through providing a global library, where everyone could find anything or even author anything.  In the classroom, teacher preparation programs considered Web Quests as cutting-edge examples of the effective use of technology. However, information literacy (IL) is lacking in most teacher education programs teacher education programs (Smith, 2013).  Information literacy is an essential component education.  Not only do consumers of information need find information, but they also need to evaluate the information that they find.  The idea that western academic scholars control knowledge is no longer relevant to our world.  Yet, college professors have noted the lack of information literacy in freshman entering their institution (Backe, 2009).  

 Web 2.0 further changed the way that learning occurs.  Collaboration has started to be implement in classrooms.  Asynchronous learning through forums, wikis, Google applications, calendars, citation tools, and social bookmarking are among the tools implemented on a limited basis (Chen & Bryer, 2012).  Some programs capitalize on the social learning aspect of online learning to enhance the depth and quality of student learning.  Epals provides a collaborative learning network that facilitates collaborative learning between students and teachers in different countries.  Additionally, Moodle, an open-source learning environment, provides several applications including wikis, forums, and workshops to increase student learning.  However, the use of social media applications for learning remains largely untapped despite its popularity with students (Chen & Bryer, 2012). 

Bandwidth has increased allowing for streaming videos and online synchronous learning.  The use of streaming videos in the classroom to enrich learning is popular.  Flipped-classrooms, where the student view lectures at home and participates in project-based learning in the classroom is another way in which learning can be enhanced.  Khan academy and other online schools provide free lessons to enhance instruction. 
Web 3.0 is already upon us and the potential for enhancing learning and teaching has expanded.  Wearable technology, semantics, 3D visualizations, virtual reality, augmented reality, distributed computing, big data, linked data, cloud computing, and global repositories are all tools available to enhance learning (Dominic, Francis, & Pilomenraj, 2014).  Wearable technology has enabled learning to occur anywhere, students can easily access the internet from their phones, through distributive computing applications create their assignments, and save them to their cloud where they turn them into their teacher to be graded.  Imagine a student in New Delhi, India, and another student in Denver, Colorado, conducting a study on the environmental impact of air pollution while another student wearing Google Glasses, in a rainforest in Brazil, collects data.  Of course, they would be working with a scientist to gather and analyze information for the United Nations Environmental program.  This is not something of the future; it is only an example of what can be happening today.

By Rob Koch

  References
Chen, B., & Bryer, T. (2012). Investigating instructional strategies for using social media in formal and informal learning. International Review of Research in Open & Distance Learning, 13(1), 87-104.
Badke, W. (2009). How we failed the net generation. Online, 33(4), 47-49.
Dominic, M., Francis, S., & Pilomenraj, A. (2014). E-learning in web 3.0. International Journal of Modern Education & Computer Science, 6(2), 8.
Smith, J. K. (2013). Secondary teachers and information literacy (IL): Teacher understanding and perceptions of IL in the classroom. Library & Information Science Research (07408188), 35(3), 216-222. doi:10.1016/j.lisr.2013.03.003





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Tuesday, March 25, 2014

Preparing Students for Their Future: Dual Enrollment

Preparing Students for Their Future: Dual Enrollment in High Schools


Increasingly high school students are taking advantage of the opportunity to attend college courses while enrolled in high school.  This practice of dual enrollment offers a means for some students to get a head start on their college career.  Many times the school district will pay for the students’ tuition, if they pass their classes.  This has the potential to increase college attendance for many low income or minority students who are underrepresented on college campuses.  The question that remains is how effective are dual enrollment programs?

A recent study indicated that dual enrollment programs are working.  They found that dual enrolled students out performed traditionally enrolled students even in their second year of college (Crouse & Allen, 2014).  Furthermore, dual enrollment increases student enrollment in four-year programs.  The same study found that 58 percent of Iowa’s dual enrolled students attended a four-year college compared to 42 percent of all Iowa high school graduates (Crouse & Allen, 2014).  However, another study found that students who participate in dual enrollment in a four-year college were 200% more likely to earn a four-year degree than those beginning in a community college (Pretlow, 2014).  Dual enrollment increases student attendance and performance in college; however, the direction that students take after graduating high school is important to consider.

While dual enrollment helps students to perform better in their college classes, high schools can improve their dual enrollment programs.  Dual enrolled students are more likely to take introductory humanities courses than math, sciences or career related courses (Crouse & Allen, 2014; Khazem & Khazem, 2012).  Khazem and Khazem noted the importance of dual enrolled students receiving college level counseling that focuses students on academic-career paths.  Furthermore, they also point out that exposure to career track courses provides students access to labs and facilities not available in traditional high schools (Khazem & Khazem, 20012).  Providing students with the opportunity to learn more about the career path that they have decided upon can work to increase students’ motivation to continue on to college once they graduate from high school. 

Scheduling and transportation poses a potential barrier for many high schools when considering dual enrollment.  Enrollment through online courses helps with scheduling and can help address the transportation barrier that is common with minority students (Khazem & Khazem, 20012).  However, this does not provide students with the experience of attending school on a college campus with other college students.  For many students, the college experience plays a key role in building student efficacy.  Another option that also has similar drawbacks is having the college instructor teach the class on the high school campus.

While dual enrollment can play an important role in preparing high school students for college, high schools can adopt practices that will increase student success in college.  High schools can teach writing practices that focus on substantiating one’s claims, and providing proper citations; use syllabi modeled after ones used in college courses, and develop critical thinking skills to prepare students for college (Khazem & Khazem, 20012). 

Further Information

To learn about dual enrollment for you child, contact your child's high school.

http://www.wiche.edu/info/cacg/meetings/boulder13/white.pdf Provides an overview of dual enrollment in Colorado.


References

Crouse, J. D., & Allen, J. (2014). College Course Grades for Dual Enrollment Students. Community College Journal Of Research & Practice38(6), 494-511. doi:10.1080/10668926.2011.567168

Khazem, J. H., & Khazem, H. A. (2012). Dual enrollment: The way forward. International Journal Of Education Research7(2), 135-150.

Pretlow, J. (2014). Dual enrollment, community colleges, and baccalaureate degree attainment. Community College Journal Of Research & Practice38(2/3), 264-269. doi:10.1080/10668926.2014.851981



Friday, June 29, 2012

What if School Was Invented Today?

What if school was invented today?  What would it look like? How would students learn and teachers teach?  The obvious answer is in school or online....Don't be obvious!

Think of the time that you learned the most.  How did you learn? How do they communicate? Was it in school?  I bet not... we need to change that...

Stage 1:
When answering this question don't think "outside the box," pretend the box does not even exist!  Part of this challenge is thinking of the right questions to ask. Questions like "If the body of knowledge that the world create is changing so fast how does one keep up?"  or "What are THE most important things to learn when in a matter of minutes you can learn almost anything?"

So the first stage in this process is creating the "right questions."  What are the right questions?

Please use your comment to post your "questions"  or if you are ambitious add to the presentation.